Microsoft shows an application of Cloud Computing within gaming
We were so indecisive whether to publish or not this video which obviously we talk widely everywhere, because it does not represent a realistic scenario of the evolution of the Xbox One. It is however useful to stimulate a constructive debate on the possibility of cloud computing within gaming, so can definitely affect Xbox users saw when Microsoft points on the Xbox Compute, the Xbox One cloud infrastructure.
Finished the necessary preamble, we come then to the video: during their event for developers BUILD, Microsoft held a brief demonstration of what cloud computing could offer to the world of gaming. On two high-end PCs ran a complex in which physics simulation, firing to the buildings, they exploded into hundreds of debris each operated by an accurate physics simulation. One such scenario requires large processing capacity, so much larger than those who are the "scrap" generated by the simulation.
The first of two PCs running all local processing on the CPU: it is therefore no surprise that this, after one of the developers had started shooting at the building, he started showing garish slowdowns because of too many processing that is necessary to process the frame. It was then moved to a second PC that mandated all physical processing to Microsoft's cloud infrastructure: being relieved from such processing, the machine did not submit any slowdowns while everything was simulated at full speed.
Now this is unreal scenario, probably because the games they need answers fast and it is not conceivable that a title deferred to cloud simulation of the world around us: depending on network conditions we may see delays in reply (imagine shoot to a building, and seeing it explode late because of network lag), not to mention that if for some reason we find no connection, we would end up with a game devoid of any physical simulation.
However, it is a very interesting application that in the future could actually have an impact on One Xbox titles. For example, imagine a world in the GTA, where everything that happens around us is constantly gamed. The cloud could simulate what is beyond our visual range, lightening the console which should at this point take only what is more closely next to us. What would happen, however, the launch day of the game, when one million people were put in play at the same time asking the Xbox Compute mammoth effort? Unable to meet all requests without problems?
If this is likely to remain single academic theory or if you really will give us better games, more realistic performance, for now it is not possible to know: at the moment we can only discuss them and wait to see what we offer for future games. We leave you to demo video.