Microsoft: Xbox with One power developers will have tripled by cloud
In this regard, the Group's leader of prototyping and incubation of Xbox One, Jeff Henshaw, explained to OXM that for every "true" console built, developers will be able to rely on the equivalent of three Xbox One on cloud; this applies both to the processing capacity for data storage. This, according to Henshaw, will allow authors to video games to create broader and persistent worlds, without having to worry about maintaining huge server.
Obviously these possibilities would be available only to the console connected online, and Microsoft said in the past that the developers will be encouraged to ensure that their titles can also be operated without the support of the cloud, although this would preclude certain advantages.
Everything looks very interesting on paper and great potential, but need to understand before you get enthusiastic if and how they will really enjoy these features: let us not forget that, at the revelation of the PS3, Sony announced something very similar by explaining that the Cell processor would allow the console to connect to each other and take each other's dead times CPU to turbocharge each othersomething that has never happened. We look forward therefore to understand what on paper looks like a big advantage for Microsoft, the console will also become in fact.