Live your

Rumor: Project Scarlett, Anaconda and Lockhart specs revealed

After a fairly quiet period, the rumour wheel on Project Scarlett has been spinning again for a few days thanks to the news that Microsoft is still planning to release a cheap version of the console, codenamed Lockhart, designed for 1080p and low-cost next-gen gaming. Today is added to this a rumor of the Windows Central site, which claims to have come in possession of "credible specifications" for the next console.

In fact the information received from multiple sources of the site reinforces what has already been rumored in the past, for both versions of the console.

Let's start with Anaconda,the most powerful console in the project Scarlett range: according to Windows Central, this will have a graphics power of about 12 teraflops, twice as much as the 6 TYTs of The Xbox One X, but thanks to other features it will turn out to be four to five times more powerful than the Xbox One X. These features will, specifically, be support for Ray-Tracing,a 3.5 GHz octa-core CPU, 16 GB of RAM (including 3 oS and 13 for games) and an SSD based on proprietary NVMe technology,as well as several hardware optimizations that will ensure that all of these components work together to ensure the best performance to the games.

As for Lockhart,however, this should have only 4 POWER TDs in the GPU,less than the Xbox One X but enough for the graphical target of the console which in this case is not the 4K but the 1080p; the cheapest console will still have support for Ray-Tracing,a CPU of the same power,or slightly lower, than Anaconda's, and the same architecture with SSD NVMe. It is not clear what the amount of RAM will be, but if the console is designed for the 1080P it is plausible that it is less since it will not need to store the heaviest assets of 4K graphics.

Of course, for now it is exclusively unconfirmed rumours: it is not said that the specifications are these, nor is there a guarantee that two different consoles will arrive; however, this is plausible data, and given the success of the All Digital console, it makes sense that Microsoft wants to bring a "light" console to market to attract audiences less willing to spend large sums, adopting the same strategy as many manufacturers of smartphones and other digital devices.

Stay tuned for more Project Scarlettnews!