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The Mod for Fallout 4 arrive on May 31 on Xbox One, new information

Bethesda has finally announced the launch day of Fallout 4 mods for Xbox One version of the legend: on 31 May . With the announcement of the date, the software house has also released the first details of their use on the console Microsoft, explaining the limits and operation.

We see in detail all the features of this expectation function:

  • The game will support the Mod that weigh up to 2 GB;
  • Once the Mod will be enabled, the game will create a save file in order to allow the player, if you want to disable the Mod, to return to an earlier point to use them without fear of retribution on the game;
  • Whenever you upload a Mod, you will need to restart the game. The same procedure must be carried out if you turn them off;
  • As on PC, there will be a system that uploads and activate the Mod installed so they do not conflict with each other. This function will run even when a Mod will require installation and loading a second Mod for the correct operation of the first. There are in fact composed of several smaller packages, Mod and this Mod is working, it is required that all Mod of the package they are;
  • The Mod will be included in a supplementary menu, and once you have logged in with your account Bethesda.net , you can browse the library with all Mod, filtering by category, content or add it to Favorites;
  • Finally, when will enter a Mod, the game besides create a second save file, it will block the achievement of the objectives. Some Mod may help too few players during the various challenges in the game, to the detriment of those who decide to not use them.

Currently the mods are in Beta mode, and will be released for all on 31 May. If you want to browse the catalog of waiting Mod currently compatible for Xbox One, we leave you the link of the library at the Bethesda site .