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Dying Light The Beast: Techland tells us about Kyle Crane's suffering

There is less than a month left for the release of Dying Light: The Beast, and to accompany us at the launch on September 19 , the developers have started a series of insights that, in the next 3 weeks, will reveal new details about the game. It starts today with a short trailer and a full-bodied update focused on the great return of the protagonist, Kyle Crane.

The new footage explores the suffering and torture Kyle endured at the hands of the evil Baron. The video stages his raw and conflicting emotions, feelings that translate directly into a palpable brutality during the combat phases, showing us a hero deeply scarred but no less lethal.

Along with the video, a developer diary has been released explaining the creative and technical process behind Kyle Crane's return, ten years after his last appearance. The team was faced with the challenge of aging the character without distorting its essence, discarding solutions such as gray hair or baldness to focus on more subtle changes that told a story. His body and face bear the marks of a decade of imprisonment and experiments, with scars designed to reflect the torture he endured, including that of the final confrontation with Rais in the first Dying Light.

Particular attention has been given to his appearance in the first person: the hands, one of the few elements always visible, have been recreated starting from the original model but adding scars and other marks, while the transformation into a Beast will be represented by menacing black veins. His face, marked by wrinkles of anger and pain, features a predatory eye inspired by the Birds, a direct reference to the ending of The Following that emphasizes his no longer entirely human nature.

This duality is reflected in its visual design. The left side of his body represents his human and survivor part: on his left wrist he still wears the iconic watch from the first chapter, with the same sound, along with Jade's necklace, the recovery of which is left to the interpretation of the fans. The right side, on the other hand, is darker and more sinister, marked by the scar, the corrupt eye and an arm wrapped in thorns, symbolizing the beast in him. Every element, from the equipment to the walkie-talkie whose battery will wear out over the course of the game, has been chosen to enrich the narrative.

From a gameplay point of view, we will be faced with a fighting style that starts from the animations of Dying Light 1 to evolve into something more raw, brutal and relentless, a mirror of his anger and thirst for revenge. Firearms have also been revisited: Kyle, unlike Aiden from Dying Light 2, is an experienced ex-military, and this will result in greater stability in handling weapons, with a strong initial recoil that will gradually stabilize as a demonstration of his control. Parkour, on the other hand, will have a heavier and more realistic feeling; At the beginning of the game we will feel the full weight of the years of imprisonment, with fatigued movements and limited resistance, but as we progress we will recover strength and agility, unlocking a potential that reflects the emergence of the beast within.

The narrative will follow this transformation. Kyle's story in Dying Light: The Beast begins as a personal revenge mission against the Baron, but, just like in the first game, he will evolve into something bigger when he realizes he can't act alone and begins to form alliances. To give voice again to this complex emotional evolution there will be Roger Craig Smith, whose interpretation has been defined as fundamental to capture every nuance of the character, from an initially tired and suffering voice to one that progressively regains strength and determination.

We leave you to the video and a set of images: enjoy!

MX Video - Dying Light: The Beast