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Avalanche of details for Cyberpunk 2077: it will be a first person RPG

After the conferences of recent days, finally the gates of E3 has now opened and reporters begin to go to various developers for private demonstrations of their titles. One of the most popular games is Cyberpunk 2077 , present for the first time at the fair, that everyone can't wait to see the work.

And it is precisely the early reporters who were able to see the game behind closed doors-among them there are also our post, that should tell you about it in more detail in the next few days-we learn important information about the title. Sit back and enjoy reading!

First we learn that it will be a first person RPG : both the exploration that the action sequences will be experienced exclusively by subjective, the same view to which Bethesda has become accustomed to for years with its RPG or, to stay in cyberpunk, the same scope of Deus Ex . The driving of vehicles, however, will be set by the player between cockpit and the third person, depending on your preference.

Developers explain that this choice of view was made to immerse the player in their own surroundings and adventure, but are keen to specify that there is absolutely no FPS : this is an RPG with shooter elements , and not a shooter with RPG elements. To those who asked what sense fully customize their character if not then we will be able to see it during the game, the guys at CD Projekt RED respond that there will be plenty of opportunities to see our character; for example during cut-scenes and dialogues.

And there will be plenty of customization: in the game will just pose as V , a mercenary of which we will be able to choose gender, appearance, clothing, historical background and, with its evolution, skills, characteristics and much more. There will be two systems of experience points : the Core XP, obtained with the main missions and that will allow us to evolve our character, and Street Cred, earned with side-quests and that will give us access to new sellers and work exclusive.

All these elements will affect the game itself , leading to different scenes from player to player. Similarly, the personality of V is influenced by the player and by the choices we make.

The game will also implement a system of classes , but I'll pick at the beginning; Depending on our choices and actions which class we are assigned will change dynamically. If we use much hacking will become so a Netrunner , if we will use very weapons we'll be a Loner , if we will heavily Technical changes will be a cybernetic. Obviously not going to be all black and white, and we will necessarily also get a combination of these classes.

The game is set in the city of Night City , a metropolis based on San Francisco and Los Angeles that will benefit a full day/night cycle ; by day the environment will be more bright and colorful, as seen in the E3 trailer, while at night it will become more noir and Blade Runner. The city is divided into six districts , each with its unique feeling badge; Since this is a single city as horizontal extent is much lower than the world of The Witcher 3, but if as Geralt of Rivia exploration was "immense" in Cyberpunk 2077 horizontally this will be " vertically immense ": You can enter the buildings, some of which gigantic, exploring the many floors and areas in each building. Players will be encouraged to explore the entire world, that will always many surprises and points for the game.

The exploration will be also influenced by our abilities : If we encounter a locked door with an electronic lock, we will use our skills of hacking to violate it, but if these are too low maybe our talents techniques will allow us to crack it mechanically. If this is not possible, is because maybe we focused throughout the evolution of our character on brute force, transforming it into a Tank , and then maybe just a shove. You may also see a system scan that will allow us to analyze the objects in the game world and learn more about them and about the lore of Cyberpunk 2077 .

Night City is populated by numerous characters that we will entrust the most disparate missions: the history and the quest system are inherited from The Witcher 3 , then we shouldn't have great concern on this front. CDPR explains, however, that, unlike you The Witcher 3 , here the system of choices and consequences is very deep and will allow players to customize the story through their actions and decisions.

Coming to the firefights, Cyberpunk 2077 will show off a melee combat system is that from a distance; the developers claim to have learned the lesson of TW3 about the fighting and that this time will be much more varied. There will be three types of weapons: Powerful (from devastating impact), Techniques (able to penetrate through the covers) and Intelligent (with tracking devices and research). While during exploration screen information will be kept to a minimum, when we go into combat the HUD will fill up with information , as the remaining health of enemies and their level. Those with too high a level for us will be marked with a "?" and we'd better stay away. Similarly to Borderlands , also when we strike the enemies we'll see appear the number of hit points, which we dealt. This will help us understand how effective are our blows on them. One of the skills that we will be able to capture will be a kind of bullet-time that will slow down the time. If we suffer too much damage, we may use an inhaler --suppose based nanomachines-to heal.

There will be neither vehicles : our Roach will be this time a bike, a car, and maybe even a flying car, and it will be possible to put the vehicle into autopilot as we complain to shoot enemies.

The information for now end there: Finally we leave you with a new set of images.