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New details on the leaked Alpha Test Titanfall

As we know is unfolding these days a numerus clausus and testing at the invitation to test the online connectivity of Titanfall and Alpha Test new details have emerged today about the game. According to reports, the frame rate of the title is on constant 60 frames per second even when on the screen you see Titan 12 face off between them.

Fluid also proved the most challenging situations where players are moved from one point to another of the map making fast horizontal and vertical movements driven by jet pack propulsion. There will be the classic instant respawn where by pressing button "A" you will come back into play immediately.

The beta has placed at the disposal of the players only the Titan Atlas class. Among the primary weapons, however, have been able to use the assault rifle, sub-machine gun, shotgun, sniper rifle and a pistol smart (smart). The test also includes grenades and a rocket launcher with a rapid-fire option.

Given the speed of movement, it will not be easy to run the so-called One Shot One Kill: much will depend on the context of the situation. If the enemy is located at greater distance will be easier to aim at its weakest point but if the action succeeds at close range will be almost impossible to aim accurately at the desired point. With regard to weapons, it's underlined that when you press the trigger is not particular recoil and the killings are more simple.

There is talk of a level design extremely appealing although users have been able to test the game solely on two maps. The artwork is described as a mix between Battlefield and Call of Duty 4: Ghosts with Visual effects and dynamic lighting really remarkable.

With regard to the procedures available in closed alpha, players have tried the classic team Deathmatch called in the game, and capture and Attrition defense of territory, Hard Point, which is to capture and defend three bases located at specific points of the map, similar to the more commonly called Domination.

One of the defects found during sessions within the artificial intelligence of the bots which fail to take decisive actions in battle and resulting, among other things, very easy to delete. Since this is a beta, we hope that this aspect will be redefined by developers.

Unlike for example in Battlefield 4, where there is a substantial distruttibilità of objects in Titanfall scenarios that feature has not been implemented: the explosions did not procure environmental devastation.

Regarding the customization of various equipment, the beta has granted only a minimum of three fully customizable loadout. At the moment the information end here, hopefully as soon as possible in releasing new footage showing the gameplay of the game.

Titanfall will arrive on Xbox 360 and Xbox One on 13 March.