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Xbox One: all the details about the operation of the new achievements and the challenges

Major Nelson and all the Xbox Live team have provided all the details concerning the operation of the objectives in the new Xbox One and the introduction of the challenges. The objectives remain unchanged all their properties, thus continuing to exist just as they have been known on Xbox 360; the challenges, when completed, unlock special badges that are added to your profile, but do not increase in any way the gamerscore points. Below is a list that summarizes all the new features.

What's new on the objectives

  • The objectives will not be applied only at, but also to other applications such as music and television services that will unlock new content to the player.
  • The objectives will not be limited to increase the score of gamerscore, but can unlock additional maps, exclusive game images, multimedia content, characters, special statistics and much more.
  • Goals can show how much time was spent to unlock one, thereby increasing the challenge between friends. Even those who collect targets goals can boast of having him unblocked faster than another player.
  • Has a feed that will monitor the activity of your friends in terms of achievements.
  • Before the release of a lens is recorded a movie that then can be shared: If you are part of an achievement especially Tan, you can always revisit this joyful moment.
  • The historian of the objectives has been transformed into a fascinating gallery that shows all icons of achievements unlocked.
  • With the new dashboard will be improved exploration and visualization of goals.

The introduction of the challenges and differences with the objectives

  • The challenges are based on time. They are available only for a certain period must be completed as soon as possible. Of course, if you have already met the same requirements previously, you should still do it again to win them.
  • The challenges do not return items to add to your Gamerscore but only the badge, since not everyone can always take the opportunity to meet them. Unlike the objectives that remain forever.
  • The challenges will involve even more games or applications at a time, in contrast to the achievements that are only valid for a single title.
  • The challenges can also be cumulative-type and relate to a particular game community: a challenge could, for example, be to score a total of 1 billion headshot in 3 days. Anyone will give its contribution, and if that is achieved, the challenge will be completed and the badge will be added to the profile.

The similarities between objectives and challenges

  • Can both be unblocked and have its reward.
  • Both are enclosed in a single name: Xbox Live Achievements.
  • Once freed, they remain forever in your town.
  • Objectives and challenges have their own custom icons.
  • Developers can add more even after the launch of the game.
  • Are always associated with the activation of the integrated recorder to show to friends our cleverness.
  • The Xbox Live Achievements are "cloud-powered", this will make it much easier to get them to work across multiple games or applications.

The advantages of cloud-powered achievements

  • Developers can add new targets without requiring the player to buy additional content for a fee. This means that many lenses inserted after the launch of the game are totally free. They're not even required title update to be added.
  • Can return specific statistics developers, such as whether a goal has been warmly received by the community, or has been ignored, or even if it was too easy or difficult to unlock.
  • Can help developers to take advantage of those moments in which a community discovers a funny thing in the game and then wishes to unlock something in relation to it.
  • Allows developers to involve the community in the creation of the objectives of the game. Each player can be the protagonist through a specific competition or a winning idea.

In short, the new system is sure to please all collectors of achievements!