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Dead Space Remake: EA Reveals Graphics Modes, with Ray-Tracing Support, on Xbox Series X

EA has revealed today the graphic modes that we can use when we play Dead Space on our consoles, on January 27, or at least those present on Xbox Series X since for now it has not been said what modes we will find on Series S.

We discover that we will have two modes:

  • Quality: 30fps at 4K with ray tracing
  • Performance: 60fps at 2K without ray tracing

We remind you that in this remake of Dead Space we will find new features designed to make the game more modern and captivating for players: this time the protagonist Isaac Clarke is completely voiced, talks to his companions and explains his plans, there are no more loading sequences when you switch from one section of the station to another, In addition, there is greater freedom in zero-gravity passages, with the ability to float 360 degrees and use a propulsion booster to avoid necromorphs. There will be new intense moments such as a live transformation of a corpse into a necromorph and the need to reprogram the circuits of the Ishimura to access certain areas. Obviously the graphics are improved and the visual details help to create an eerie atmosphere. We will also find new upgrade options for weapons and new incentives to explore the Ishimura and discover new secrets. The game will also offer us a system of adjustment of the intensity of the action, to keep us always at the age and on our toes.