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THQ Nordic Announces Red Faction Guerrilla: Re-Mars-tered Edition

THQ Nordic today announced the development of Red Faction Guerrilla: Re-Mars-tered Edition , remastered destructive open-world title released for consoles last generation in 2009. The game will make us play as a rebel fighter of the movement Red Faction on Mars, and is characterized by a strong physical simulation of environmental destruction.

The game will offer us all the original features of the title, namely:

  • Open World Guerrilla Warfare – you decide who, when, where and how to fight. Using guerrilla tactics, improvised weapons and modified vehicles to pull off rebel attacks to targets EDF. Uses attack based on your style of play, deals with missions in any order you want or go on destructive activities to weaken the grip of the EDF on Mars.
  • Strategic destruction -Uses the destruction to your tactical advantage by implementing ambushes or explosion with chain reaction to attack enemy strongholds and permanently change the game environment. Leverages the destruction physics-based, fully dynamic, to improvise: make holes on the walls or floor to arrange an ambush or a loophole, get a ladder to stop your pursuers or drive vehicles breaking all barriers.
  • Evolutionary and emergent Gameplay -choose your own path through a landscape evolving while sudden your combat tactics, mixing styles of play, vehicles, weapons and explosives to defeat the EDF.
  • Epic Sci-Fi settings -explore the immense, unpredictable Martian landscape, from the desolate mining outpost of Parker to the gleaming EDF capital of Eos; then run through fully destructible environments that teem with EDF forces, resistance fighters of the Red Faction and of oppressed colonists caught in the crossfire.
  • Multiplayer Fights -there is no place to hide when you put guerrilla skills to the test in a variety of highly destructive multiplayer combat modes.

Together with the new features in this edition remaster:

  • Fully reworked textures and graphics riperfezionata graphics functions – spaces, such as specular maps
  • Improved rendering of shadows
  • Improved lighting
  • Resolutions of shaders and post-processing
  • Native support for 4 k for the best experience of the destruction of Mars ever

The game is expected by the end of spring; We leave you now with a set of images and official game cover.