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The Division: a patch with changes and corrections, closure of three hours for servers

For Ubisoft , The Division is undoubtedly the game of the moment, and the sales and popularity of the title are giving reason to the French game developer. But like any self-respecting online game, support post-relase is an important thing not to spoil a perfect launch on the market. For this reason, Ubisoft is preparing to release today, on 22 March, a huge corrective patch that will be accompanied by a closing time of servers which should go from this morning's 9:00 until 12:00.

The patch will affect especially the Dark Zone , with better management of rare loot, that will be "released" with more frequency. The other change relates to the loss of XP once dead in the Dark Zone , now less effective than in the past, and an increase in premiums in XP and money for the killing of the agents " traitors ". Or if you're traitors, for your survival in PvP. These additions will make slightly less frustrating the Dark Zone , especially in the vicinity of the extraction.
The Patch then will bring with him more news of lesser impact, covering various aspects of the game:
GAMEPLAY
  • Enemies defeated in challenge mode will issue a loot better than in hard mode ;
  • Added a recovery period to stun attack of Static Turret ;
  • The game will not respawn of enemies with a specific name killed in the same place, this way you will prevent players from killing the same enemy again and again;
  • Changes to the talent weapon " Trained ": Now it can also be used on rifles and pistols, the allowance was reduced from 1-5% at a constant 0.1%, for rifles Midas talent has been replaced with talent " Reactive ", for submachine guns and assault rifles LMG talent will be replaced by a random talent;
  • Fixed a glitch that allowed him to finish at speed the quest " Rooftop Comm Relay "
  • Fixed a bug that prevented to weapons to inflict damage if the reload animation was interrupted by the ability of an agent;
  • Fixed a bug that blocked the players into an animation social/emote;
  • Fixed a bug in the power of some skills;
  • Fixed a bug that did not lavished the reward during in XP after completing all quests in the safe house in Midtown East ;
  • Fixed several bugs that prevented the completion of some missions;
  • Fixed the bug that didn't display the radius of action of grenades;
  • Fixed the bug that prevented to hit NPCs in sight behind low;
  • Fixed various bugs on the correct views of Mods and Skins on other servants;
  • Fixed various bugs on the calculation of DPS after buying a new weapon/Mods
DARK ZONE
  • Players can now treat other players neutral in Dark Areas ;
  • Players can now make the quick trip on the checkpoint of the Dark Zone , but only when they are outside of it;
  • The disconnect Timer from the Dark Zone was increased to 30 seconds;
  • Items checked out from the Dark Zone will now be marked as " new " once transferred to the inventory of the players;
  • The spoils released by players killed in the Dark Zone is built and not taken from the player's inventory;
  • Players killed in the Dark Zone will lose less XP and money (traitors or not);
  • The reward in XP and money for the survival of the Traitors in the Dark Zone is increased;
  • The reward in XP and money for killing the Traitors in the Dark Zone is increased;
  • The Phoenix credits have risen for defeated enemies to level 31 (2-4 credits) and 32 (3-5 credits)
  • Increase of high end drop NPCs by liv 31 and 32;
  • Increased drop materials for NPC liv 32;
  • Improved the quality of the items recovered in the coffers of the Dark Zone ;
  • Rank 30 banks now issue Purple rarity items ( superior ) instead of blue ( Specialized );
  • Key cases can release items of rarity gold;
  • Reduced the money released by the NPC in the Dark Zone ;
  • Fixed the bug where the talents of Wildfire and Fear were neutral players in Dark Areas ;
  • Fixed the problem of DELTA error message that players received when they entered the Dark Zone ;
  • Fixed the bug that prevented players from looting anything upon returning to the game after a disconnection of the network;
  • Fixed the bug that did not properly display the damage inflicted by another player
GRAPHICS
  • Fixed bug affecting some lighting sources,
INTERFACE
  • Added more information for daily quests on the map;
  • Improved evaluation of the difficulty of the missions through the menu of Matchmaking;
  • Improved tracking the mission on minimap;
  • Fixed various bugs related to viewing some attributes;
  • Risolito a bug that affliggeba viewing a Matchmaking via the mission;
  • Fixed " missing object " in the inventory of the Vendor rewards;
  • Place the correct display of some side quests on the map;
AUDIO
  • Helicopter sound bug fixed in the movie section in Brooklyn
  • Fixed bug of no sound of the turret;
  • Fixed a bug on no sound once in a contaminated area;
  • Fixed an audio bug when scrolling through aesthetic objects;
LOCALIZATION
  • Fixed bug for Korean and Chinese on Ubisoft CLUB ;
  • Fixed various bugs on localization;
XBOX ONE
  • Fixed a bug where players had trouble connecting to servers after discontinuation of the game;
  • Fixed various bugs that emerged with the reboot of the title;
Please note that the patch will be released during the day of March 22.