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Halo 4: the skulls and upgraded the system to assist

343 Industries has announced that Halo 4 will no longer present the skulls, an element of the game become famous since its first introduction by Bungie, to give a more logical and realistic game: Unlike previous chapters, this time the multiplayer segment will be tied more to the plot and, specifically, the use of the various sections of the UNSC Spartan of Infinity.

With regard to the system of assists, 343 said that he would bring to the model proposed by SAYS with Battlefield 3 and which will then be reserved for a large number of honors to reward players who choose tactics from support: examples cited by Kevin Franklin, Designer of the new Multiplayer Halo, there are a medal that rewards in Free For All those who have joined forces to kill the player with the highest score and another that rewards the player who decided to act as bait to allow a fellow to kill an opponent more easily.

Halo 4 tip then inserting new elements rather than to maintain the tradition, as indeed had already emerged from past statements, uniting also feedback from players who had asked loudly changes to game assistance system.