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Molyneux eliminate weapons in Fable: The Journey

Peter Molyneux said that within the next title of his fantasy saga, Fable: The Journey, will be absent from melee weapons and firearms. The title, developed for the device Kinect, will be set to allow the player to immerse themselves completely in the story. He then said: "We could do melee weapons, but the only thing I hate about these and firearms, is that the human brain is coded for recoil from these things. Every time you pull sword, the sound on the screen is never enough. "

"We could do like in Zelda Twilight Princess, which really does not matter what you do, but where the only thing that matters is what you see on screen. But I wanted people to feel powerful, to feel the power, feel inside. The thing about magic is that nothing is encoded in your mind about how you should feel. So, no swords, no weapons. "

So from this statement we can infer that within the title, the player will be put to an approach in which the distance in the fighting will only have the magic on his side.