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LOFTIS: announce Crackdown 3 so early was a mistake, exclusive new Inbox

Talking to the U.S. site Polygon , the head of the publishing of Microsoft Studios Shannon Loftis explained that believes it was a mistake to announce Crackdown 3 so early compared to the exit, because the team underestimated the complexity of creating a game with three different studies (Reagent Games, Sumo Digital and Cloudgine) and this has then created problems when it was necessary to postpone the title several times to ensure a good quality level of all of its modes.

The Loftis has therefore reiterated what has already been announced in the past by Phil Spencer, namely that for these reasons the Xbox team has revised its policies regarding the announcement of games, deciding not to make announcements at the beginning of the development of the titles but only when there is some good certainty on their release date.

And the way the manager wanted to clarify that, for this reason, next year will arrive several exclusive not yet announced that Microsoft will speak in due course: " we are trying to learn from this mistake and make it better, then we have several things in development of which we are not talking. We are here to stay, and make sure that we will have great, unique and fun experiences for Xbox gamers not only in the spring of 2018 but even in summer, in autumn and in the spring of 2019. "

If what has been said by Loftis is true, the Microsoft E3 2018 should be rich in new ads. We hope so!