MondoXbox

Live your
passion!

Case Destiny 2, MS: the developers have not impositions concerning the frame rate on Scorpio

These days, after the revelation of Destiny 2 , there was a small case: Bungie explained that while on the PC the game can reach any frame rate up to 144 fps, depending on the power of the PC running, on consoles will be capped at 30 fps. This at least for PS4, PS4 and Xbox One Pro without any confirmation or denial side Project Scorpio , for now.

What amazed me was the fact that even players on PS4 Pro the game fails to go to 60 fps, and while the firm has recently explained that this is due to the fact that the Sony console's CPU is not powerful enough (and it's true, in fact the same CPU of PS4 base with a mere 30%) because clock speed increase to handle the complex physics and AI of the game at 60 fps would increase the computational load, in fact we know that the real reason is another.

Sony requires developers to implement equality of frame rate between PS4 and PS4 Pro multiplayer titles, not to give advantages to players of either console. This means that, in any event, a developer will never realize a title with a multiplayer component-co-op or competitive that it is-that on PS4 goes to 30 fps while on Pro goes to 60 fps. And Destiny 2 is heavily built around multiplayer experience, then what was said by Bungie CPU issues might also be just an excuse of convenience to not embarrass Sony, a business partner of Destiny 2 , saying " we can't go 60 fps because Sony's stopping us" . Not necessarily so, but it is a possibility.

" Ok, but this is MondoXbox. Why do we speak of PS4 and Sony? "

We get there right away. Given how said at the time there is doubt whether the game will go to 60 fps even on Project Scorpio , or if it will suffer the same limitation of PS4 Pro. In this case, however, Microsoft wanted to clarify-voice of Mike Ybarra, head of programming for OS-an important point: the developers have no imposition from Microsoft on how to handle graphics and frame rate on the securities that will run on the new console, and this also applies to the multiplayer . This means that on Project Scorpio would make the charges dates instead by Sony PS4 Pro, and that in fact it could create a situation similar to the PC world, where players with different configurations also play online using different frame rate unless the developers themselves decide otherwise.

Returning to Destiny 2 , this means that the game will go to 60 fps on Scorpio? We don't know. First Bungie could appeal to the same motivations related to the CPU, which would be weaker but this time because, if it is true that the CPU of Project Scorpio is a 8 cores as the CPU of PS4 Pro and is a little faster-in terms of clock-of this, it must be said also that it is not just a simple overclock than the Xbox One but includes a lot of changes to make it more efficient and performant. In addition, having regard to the partnership agreement between Activision and Sony, Bungie might be forced to to get the game at 30 fps even on Project Scorpio not to deface the Sony console. We will discover all at E3.

In the meantime, what do you say about the subject Jez Corden, one of the most talked-about insider in recent months? According to him , Scorpio is powerful enough to run Destiny 2 to 60 fps, and if this does not happen is for a specific choice of Bungie and not for limits of console. Jez also adds a very interesting sentence: " you will understand why I say that Scorpio is sufficiently powerful after E3, when games like they're going to 60 while having a look stunning. "

This only increases our wait for the Conference of 11 night: we will see some beautiful!