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Spencer still at Project Scorpio: there will be advantages for some of the current games

Thanks to the announcement of Project Scorpio , this year Phil Spencer is arguably the most talked-about and interviewed managers at E3: after previous statements, the Director of Xbox back now to speak of the future console in an interview with Giant Bomb , clarifying some points already discussed and revealing something new.

First, Spencer has addressed his controversial statement made at Eurogamer, according to which those who do not have a 4 k television wouldn't have advantages in the purchase of the console: as already mentioned in the video with Major Nelson, Spencer reiterated that even if the console is designed to create games that go to 4 k resolution native, are developers decide whether to use this possibility, or render the games to 1080 p using the residual power (4 and a half times the power Xbox One, according to the manager) to enhance the games in all areas they consider most important, without any compulsion.

Not only: Spencer explained that the new console will create immediate benefits for some games already out and not designed for it, and specifically all those using a solution of dynamic resolution depending on the heaviness of the scenes shown. Games like Halo 5, says manager dynamically reduce the resolution when the GPU is too fatigued to maintain framerate pursued (in this case 60 fps) and then increasing it again when the scenes are "lighten". By turning these titles about Project Scorpio, obviously there will be no weighting and then will run constantly at full resolution and frame-rate without using dynamic scaling. Besides Halo 5 , other titles using this solution are The Witcher 3 , The Division , DOOM , Overwatch and many others.

Spencer then explained that even games that support the new console with the native resolutions of 4 k, are still "different" on a 1080 p TV compared to play them on Xbox One: in short, there will be differences though obviously will be judged game to game.

The Xbox Division has finally reaffirmed that Microsoft will not force in any way developers approach in the use of additional power for the new console: how the 6 TFLOPS will be used will be completely to them, just like on the PC a developer can decide how to handle the different power of various hardware.

In the coming months Microsoft will certainly come back upon the subject by revealing new details on the future console Project Scorpio: stay tuned for any updates!