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Didn't recore any more Definitive Edition: Microsoft details new features in the game

After he officially announced last Sunday, didn't ReCore any: Definitive Edition by revealing that the 29 August and free of charge for owners of the original game, Microsoft Studios has now listed in detail various innovations that we will find in this new edition of the game. Ve is given below.

New Adventure

  • "Eye of Obsidian" ( Obsidiana Eye ) is a new chapter in the history of didn't ReCore any. Join the fearless nucleobot Violet to venture into the night of " Hungry Sea ", an unexplored region of Eden where old enemies plan their vengeance on what remains of humanity.

New Companion

  • Nucleobot T8-NK ("Tank")

New areas to explore

  • 2 new large areas
  • 10 new dungeons
  • Sandstorms dynamics in the area of the shifting sands. Challenged the storms to defeat most dangerous enemies and get rewards even greater value.

New Weapon Mode

  • 3 new ways to the Joule Energy Rifle (you can use one of these instead of the charged shot)

Loading times

  • When you die in combat, the loading time to get back in the game have now been drastically reduced from previous 30-60 seconds less than 5 seconds
  • Restarting exploratory areas or arenas is now instantaneous, rather than requiring an upload as it used to be
  • General optimization of loading times of areas and levels

Prismatic Nuclei

  • Added new nuclei-P to provide more rewards to players. These will now be shown on the map in from much greater distances than in the past
  • Now it will not be necessary to have more and more cores to access various levels of E-Tower (the final level of the game): there will be a core requirement given to enter the Tower, after which all levels are accessible one after another without having to seek additional cores.

Map

  • The map will show all collectibles (audio recordings, chests, prismatic nuclei)
  • The map will show all areas of dungeon
  • Improvement in the indicators of the goals
  • General improvements in the map (more detail, better icons, improved zoom, etc.)

Quick Trip

  • Now Quick Trip points allow us to deposit the material collected, swap nuclei and teammates without having to return to base
  • Now you can teleport anywhere there is a quick trip on the map
  • The quick trip within the same level/game area is instant now
  • Added another Quick Trip points

Equipment

  • New body parts for all Nucleobot
  • Characteristics of the various armor sets have been most refined to make each set very different from others
  • An inventory of projects can now be sorted by armor type, color and level

Fighting

  • Combo meter improved to encourage players to do combos ever longer, with the ability to string them together for prolonged times
  • High levels of combo (x 10), the player now keeps a part of the level combo after using a move of extraction
  • Overall balance of weapons, health and fighting enemies

General

  • Better graphics (higher resolution and HDR support)
  • 20 new goals for 500 points
  • Level Cap raised from 30 to 40
  • 4 new bosses and challenges for Tank
  • Improvements to the user interface
  • Audio improvements
  • The dialogues of Nucleobot and Violet are now more in the language Nucleobot and are fully legible