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Remedy: Alan Wake will be much more varied Quantum Break

There are many points of contact between the upcoming latest effort by Remedy Entertainment, the long-awaited Quantum Break and the previous work of the Finnish study, Alan Wake . This is reflected in the narrative-basically already covered by our previous news -as many unused ideas within the universe of the famous writer, inspired parts of the story behind a new IP, exclusive Xbox One Inbox on April 5.

Where Quantum Break away instead by decision from Alan Wake, is in combat system, which from what emerged during a recent interview with Sam Lake-founder and Creative Director of Remedy-will be able to immerse ourselves and SHAZAM us much more quickly in the action. Strong criticisms of the combat system-the long strongly repetitive and lacking bite-the previous work of his team, represented a strong motivation for developers during the design phase of the new combat mechanics work: for this, says Lake, in Quantum Break there will be a greater variety of clashes, given the numerous skills at our disposal and by the large number of different enemies you will meet.

These throughout the adventure will be increasingly strong and fearsome, often equipped with temporal powers similar to ours, and this will radically change the approach to fighting-much more frantic paced-and will see us face new and evolving threats.

To support the new direction taken by the team, Lake explains that we will be able to unlock most of the main character's special abilities-about 80%-by the end of the first Act, having thus have a considerable skill set already in the early hours of adventure.

Pending separating us from the title output, please note that from 15 March to Tuesday's 1:30 00:30, Microsoft will be giving a live demonstration of Quantum Break with a session of about an hour. More details are available in our previous news .