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Microsoft acquires Havok, the most widely used physics engine for gaming

Microsoft has just made a surprise announcement , absolutely unexpected. The House of Redmond acquired from Intel the company responsible for the physics simulation middleware most used in the world of gaming: Havok .

Microsoft has already made it clear that it will continue to officially license the physics engine in all studies who wish to use it, including those who work on Sony and Nintendo exclusive: this will result in an additional income source as has already happened in the case of Minecraft, except that this time the profits will come from a much larger titles. Those that are listed below are just a few, the most famous, of the titles currently in development based on Havok:

  • Star Wars Battlefront-Electronic Arts
  • Dark Souls III – NAMCO BANDAI Entertainment
  • Fallout 4 – Bethesda Softworks
  • Halo 5: Guardians – Microsoft Studios
  • Horizon: Dawn – Sony Computer Entertainment
  • Just Cause 3 – Square Enix
  • Need for Speed – Electronic Arts
  • No Man's Sky – Hello Games
  • The Division – Ubisoft
  • The Last Guardian-Sony Computer Entertainment
  • Tom Clancy's Rainbow Six Siege – Ubisoft
  • Uncharted 4: A Thief's End – Sony Computer Entertainment

Similarly, though, it is highly likely that the engine will always be more optimized to work best with One Xbox and DirectX 12, as well as Microsoft decides to evolve toward the cloud, leveraging the great progress made in this regard by Cloudgine for Crackdown 3 and iniando to sell to third-party developers.

Obviously we hope that means more and more realistic titles, also from the point of view of physical simulation for Xbox One. We will update you when there is more news about.