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Kamiya: Scalebound will keep players busy for longer Bayonetta and Okami

In an interview with the British magazine Edge, the Scalebound creator Hideki Kamiya has explained that the new title in exclusive development Xbox One will offer players much more playing time than two of his earlier works: Bayonetta and Okami. If in the first case, there is nothing surprising-it is a action game from a dozen of hours-Okami is a title for over 30 hours of gameplay, and this bodes well for the longevity of the new title.

Kamiya elaborated on this explaining that Scalebound is structured as a true RPG: not only the game world is very large and fully explorable, but is also packed with things to do for the players. For example, there are numerous side quests, while dungeons offer numerous items that players may wish to collect and use; also once the story you can continue exploring the world to complete all tasks neglected up until then, and Kamiya thinks this will convince players to return several times to the title even after finishing.

Scalebound promises and then as an extremely vast and deep title: hope to know more as soon as possible.