MondoXbox

Live your
passion!

Project CARS will have individual graphic settings, emerges the spectre of frame-rate dancer

The Digital Foundry section of Eurogamer, who regularly analyzes the performance of various games to highlight strengths and weaknesses, recently put under the lens Project CARS , analyzing the performance of the console versions of the game with a pretty much permanent. From this analysis have emerged some interesting, but also worrisome, information.

First Digital Foundry has discovered that the game has a menu in which you can select graphics options, almost all are active by default (bottom image news): Here you can decide whether to disable or keep in post-processing filters of the image (like anti-aliasing for example), the Sun glows, the water drops on the body during the rain and more. These options are meant to make the image less "dirty" and rich of effects for those who prefer cleaner visuals, but disable some of these effects might also have a positive effect on performance as always on PC.

Performance and represent the painful button touched by DF; site journalists noted that the game, which would normally turn to 60 fps, maintains this frame-rate only in more "clean", with a few auto show videos, no climatic effects and physical simulation of the damage disabled. The increase of cars displayed and activating the physical damage and setting a stormy climate, however, things start to go wrong with cases of screen tearing in faster curves that are flanked by a frame-rate drops that lead the game to fall in some circumstances up to 28-29 with medium frequencies that can settle around the 30-35 fps in the toughest races from the graphic point of view.

All this is influenced by both factors mentioned that Visual selection type: it seems for example that from the cockpit, showing a minor portion of the track and the surrounding cars, can resist better to these performance dips.

Obviously we need to see how these Digital Foundry analysis will be reflected in reality and how these problems will impact the gameplay really: definitely in a racing game fluidity is one of the most important factors in the overall experience, and if a game like this would have problems in this sector could be definitely detrimental. From ourselves, during our test we have not encountered major problems but it is also true that the game ran with settings decided by developers, and could then showing us in the best conditions, those where Digital Foundry has detect fixed frame rate or close to 60 fps.

To understand how all this has a real impact on the gameplay we must necessarily wait for the release of the game, hoping that in the meantime more in-depth tests and trials may be greater clarity on the subject. We leave you with the image showing the graphics settings toggled in the game, that DF couldn't unfortunately edit to verify if they had an impact on performance.