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Rise of the Tomb Raider: the first details and images from Game Informer

The new issue of Game Informer is now available in digital format and we can then take the first info on Rise of the Tomb Raider featured in the magazine, as well as show you a full set of in-game images that allow us to give a beautiful look to premiere locations and character models of the game, at least as far as the Xbox version One.

For one thing, the magazine explains that Rise of the Assassin's creed brotherhood is not a true title cross-gen, intended as a code one thought to turn on the console of different generations; Crystal Dynamics is working exclusively on the Xbox version One , and the developers state that in their process of development do not take no account of the fact that there is a 360 version under development. In this way, their choices will not be limited by weaker platform. The Xbox 360 version is under development at external study: Nixxes, which are designed to take the work done by Crystal Dynamics and adapt in the best possible way on the old console. For now we do not know if this will mean that the 360 version will have substantial differences-in addition to the graphic-than the Xbox One, as happened with the Xbox 360 version of Horizon Force 2.

Coming to the game notes Game Informer explains that, unlike the previous title, Rise of the Tomb Raider will not be set in a single vast location but will embrace a greater number of different locations spread over at least two great location. One of these will be Siberia, from which originate the underlying news images, but will also present luxuriant forests and arid deserts .

The story sees Lara more self-confident following his incredible first adventures in the previous Tomb Raider (which, remember, was intended to reset and start again the story of the famous Explorer), and this will be accompanied by an Assistant: Jonah Maiava, Cook already known in the previous title. After his adventures in the previous episode, nobody believes the stories of supernatural spirits encountered by Lara and this has made it extremely frustrated convincing her to embark on new adventures to prove to the world its capabilities. In the company of Jonah ventures then to Siberia in search of a mythical city built by Grand Prince of Vladimir in the 13rd century.

Concerning the gameplay, the game will present different news regarding both the creation and management of objects that the player's relationship with the same settings. One of these innovations is the introduction of a crafting system : Lara can now collect metals, minerals, plants and animal skin to create objects such as poison to the tips of arrows, traps, grenades, molotov cocktails or healing kit. In this way, the only place to go hunting for wild game will have a meaning that goes beyond the mere collection of experience points but really need to survive; for this reason the animals will now have greater importance, as shown by the enormous bear above Lara on the cover of the magazine. Their IA will be improved and will have a more realistic behavior: some come out only at night or during the day (and this seems to confirm the presence of a day/night cycle), while their behavior is influenced by climate variables.

But this will not be the only impact of dynamic weather: rain and fog will affect e.g. Visual distance and auditory capabilities of the enemy, so we can use this to our advantage to move without being discovered. This is part of a series of changes made to the management of environments that will have a strong impact on component "puzzle" game, one which fans complained about in the previous chapter. The settings will now many more puzzles and these will be less simple and immediate, requiring players to decipher an ancient language to fully understand all the hidden secrets; in General, Crystal Dynamics claims to want to do much more, on tombs and puzzles than had been done in the previous title, reintroducing even riddles to multiple stages and fusing together puzzles, combat and exploration.

Developers explain that the surrounding environment is often a real opponent for Lara, who must figure out how to get the better of trying to find the best way to overcome certain sections without dying; for this purpose will be introduced a grapple improvised, obtained by tying a rope to a climbing axe, we can launch to climb walls or even climb trees. You can also hide in the bushes or even diving and swimming underwater , a classic feature of the series but that he felt the lack in the last episode.

As for the fighting , finally, these are obviously influenced by the type of weapons at our disposal: there shall be many types, with multiple variants for each type. For example, we can find several arches, each with different characteristics. In General, however, the developers explain that they want to push the player to examine the position of enemies and the environment before throwing in a fight: this will allow you to better plan for all the action from deciding whether proceed to stealth or address them directly. We have also both environmental tools created by us-to distract enemies or attract them in certain positions, so he can better steer the outcome of fights.

For now; We will update you on any news that may emerge and we leave you for now to the images of the game: good vision!