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Halo 5 Guardians: the multiplayer revealed-about gameplay, beta and first video

Simultaneously with the launch of The Master Chief Collection was held tonight the Halo Fest 2014, during which it was finally shown even the gameplay of multiplayer Beta attessima Halo 5: Guardians . The Spartan wars are back in a big way this time on the new console from Microsoft, and are really a lot of the information; Let's go with order and let us summarize together.


A real "beta"

343 Industries pointed out as that coming on December 29 is a true beta multiplayer, distinction necessitated because all too often such tests were intended as a simple demo of the game or at most as a server stress test: the Beta will not just to test the response of the server under high loadbut also to see what should be changed based on feedback from players.

The three weeks of the beta of Halo 5: Guardians , place relatively early in the development cycle of the title, will then just figuring out how to possibly improve the game primarily in relation to the feedback received from the community: after Beta developers have still nearly a year of development in order to correct the shot as emerged from this first test.

The team is very interested in the reactions of the players on both the overall balance on some important changes that Halo 5: Guardians will bring to the saga. According to game director Chris Lee, 343i is curious to know how you will use your skills, discover any bugs in the maps and have feedback on how. After testing all the data will be discussed and reviewed. It's everything that we talk about " true Beta ".

To handle the opinions will create a " Halo" Council ", a sort of forum (of which, however, at the time still little is known) in which players can intervene in discussions attended by developers themselves.

5 major changes in gameplay

In Halo 5: Guardians the Spartan will, for the first time in the series, make a whole series of new actions such as slide, climb and shoot without limits: all this is meant to make the gameplay more modern and at the same time reflect the superhuman abilities of which are equipped with the spartan. 343 Industries knows how these innovations can distort the balance of the match, much to get involved in developing a team of professional players, which have provided important information.

Right on unlimited shooting for example, the "pro team" has pointed out the problems that there could have been in the gameplay, proposing as the inability to balance recharge the shield during the race.

What's new

Intelligent targeting

In the past only a few weapons present in the franchise to look through a viewfinder, but Halo 5: Guardians all weapons will have a mode of "aim smart" (Smart Scope), that does not mean, however, watching from the viewfinder of the weapon. What happens is that the armor will interface with the same weapons (including energy blade) to project the display of the Spartan what weapons "vedonono" as if we were watching from the viewfinder. This will have the advantage of watching from the viewfinder without the disadvantages of raise the weapon behind to aim, which is why this type of aims will not bring penalties in the movement.

To balance this feature, 343i has increased the de-scoping, or the fact that you will be released from this mode as soon as struck by enemy bullets.


Unlimited Sprint

The Spartan, you know, are terrific athletes, have a perfect fit, which means you don't have to run around for maps helped also by their armor: This allows it to run without time limits. As I mentioned though, the infinity has a contraindication inability to reupload the shields for the duration of the race and then you have to manage tactically this possibility.


Climbing

Other abilities introduced is called "clamber" (climber). This will cling to any surface via the double jump button is pressed. In this way you will be able to surprise opponents, leading an attack by less predictable directions.


Click and hover

Each Spartan is equipped with a thrust pack, a series of small jet that could be used in a variety of ways, including the ability to shoot suddenly in directions to discard enemy attacks. Also these jet can also be used to remain suspended in the air during a jump, just for taking the time to aim and fire. In fact, mashing the left trigger while we're in the air to enable intelligent, aim the jet pack comes into operation keeping stable for a second, before we fall back to Earth.


Kills in hand-to-hand combat

In Halo Combat has always had a great importance, as well as the assassinations carried out behind the enemy. With Halo 5: Guardians will be introduced more ways to do damage with their fists. With the "C arica Spartan ", for example, once you reach the speed of sprint, the reticle will change when aimed at an enemy. By pressing the button for the melee will start an animation in the third person that sees us invest with a powerful blow the opponent.

If the attack happens in front rise completely shields the enemy, while from behind it will cause immediate death. Another melee attack is available when you jump in the air: in this case, by using the keystroke used to lower, the player will load a shot then thrown down, crashing down on who is beneath us. Hitting an enemy with this powerful move will cause the immediate death of the latter. This feature will be used carefully, because once the move will leave vulnerable the player completely.

To all this we add that for the first time in the series will also feature a spectator mode: this feature underlines the focus placed by the developers to the eSports. Not long ago was in fact launched the Xbox One ESL application, which together with the involvement of a team of pro-players in development, shows a growing interest on the part of Microsoft in official competitions.

343 Industries is therefore pushing strong on innovation for the new chapter of the successful saga, bearing in mind also the feedback from fans, as evidenced by the signing of the " pro-team " for development.

Finally, the guys at 343 announced that the Beta which will start on December 29 will spin at a resolution smaller than the final game: will be at 720 p (and of course 60 fps). This is because a Beta will be focused exclusively on gameplay and its balance, while all graphics optimization will take place during the year before the launch of the game.

We leave you now to revelation of the popular multiplayer that night, along with some pictures, remembering that the multiplayer Beta of Halo 5: Guardians lasted 3 weeks since 29 December and will be accessible to the holders of Master Chief Collection , title available in stores starting today.

MX Video - Halo 5: Guardians