MondoXbox

Live your
passion!

Eidos: Thief leaves the experience points system after fan feedback

The game director Nicolas Cantin and lead level designer Daniel Kathrine Windfeld Schmidt Thief 's confirmed as the experience of the game has been modified based on feedback received from users on your forum.

"At first, we wanted to outline the progression of players based on their experience during the game sessions, but was reducing the motivation in real stealing. The main objective of a thief is to get your loot. Garrett the Master Thief and experience must be based on stealing things by including rewards and not for how many headshots did. Now players can steal and use the gold so you can buy upgrades and stealth or aggressive tools " , they said.

Listening to their fans, the Publisher failed to modify the experience of title making it more stealth, you can complete Thief even without killing anyone or spend the gold coins.