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Xbox One: games, second hand market online and obligatory, though not always-on

After the event yesterday in which Microsoft announced Xbox One , has created some confusion on the issue with denials and reconfirmations of various rumors circulating. During the night, Phil Harrison of Microsoft and Major Nelson tried to shed light on how will the activation system for the new console also addressing the thorny issue of the relationship of the console with the Internet. Here is what has been confirmed.

The whole issue has as its source the new management policy and activation of games on Xbox One. Harrison explained to Kotaku that the new console will be sold with an activation code can be used once to be necessarily used with the console connected to the Internet. In order to use the game, you must first activate it using that code.

Once activated, the game will be usable on any console by the same user, or all users logging on to the console where it was made, just as happens today for Live Arcade and other digital content. Harrison explained that this new model is dictated by the fact that One all Xbox games are "digital content" that must reside on the hard drive: the Blu-ray is simply a system that allows you to install games faster for those who do not want to download from Xbox Live. As a side note, it was confirmed that you can start playing a title immediately, while the rest you install/download in the background.

Once you understand this basic concept, you create two issues: to support and the necessity for the console that you have an Internet connection. We start from the first.

Regarding the use of games on other consoles, there are two primary scenarios: the first is the player who brings a title at a friend's House to play together, while the second is the sale of used games. Major Nelson explained that we will be able to use our games at a friends house, but this will only be possible with our loggandoci your Xbox Live account. On Xbox One all user profiles are stored on Microsoft cloud, so the console will allow you to use our "identity" on any console we want to use all games/contents to which we are entitled. Of course-and this is our hypothesis-the system will be done so that more people can use the same account at the same time on different consoles, so as to avoid scenarios where a person buys a game and allows friends to play by connecting with your profile.

What happens if a friend wants to use our game on your profile? Phil Harrison explained to Kotaku to buy it at full price as it would if he had downloaded from Live: the disk you have provided will be used only for the installation of data as an alternative to download.

And here pops the question on the used market. This means that the saleable condition of our games is cleared? No: Microsoft has thought of a system that explains Harrison-" will allow you to exchange your online games ". Even the sale and purchase of used in stores has been taken into consideration: Harrison has delved into the topic with Eurogamer saying that was designed a system that will allow us to make our "digital licenses" in a shop to swap with other games or-imagine-get cash or vouchers for the purchase of other titles. The details of these scenarios have not been clarified, but we imagine that Xbox One will have a system that allows us to transfer to third parties-another user Xbox Live or a shop-our "licences of possession" of the game: when we do it, the game will be usable on our console/account and will be owned by anyone who has received a license from us. More details will be disclosed later.

And finally we come to another thorny topic: dependency of the console from an Internet connection. Yes, because as you may have guessed, this game activation system assumes that our console is connected to the network. Harrison also explained this always to Kotaku : while the console does not require you to be always connected 24 hours on 24, an essential prerequisite is that when you need it is connected to the Internet. So can not being always-on, a connection is a prerequisite to use. As explained above, you will need such as connect it to activate a newly purchased game, but we can for example play in single-player or watch a movie on Blu-ray without any connection.

Kotaku asked Harrison even though there is a minimum interval within which we must still connect the console to be able to keep operating, and the Manager explained that must be connected at least once a day: Microsoft is quickly run for cover explaining a Polygon that the scenario outlined by Harrison might not be final and that more details will be provided later.

There is no doubt that in the next few days, weeks or months, Microsoft still will speak on these topics by providing further details on management of used games and online connection requirements: as confirmed so far however outlines a scenario pretty clear about what we expect from the new Xbox. Continue to follow us for all the latest news.