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The first details on PES 2014 by Edge

All fans of favourite football Konami series will be interested to learn that the latest issue of British magazine Edge has devoted a special to next title from Konami PES 2014 . Today we offer the first details came directly from the magazine. There are many innovations that lie ahead: let us see what the new game will propose for the differenzierasi and bring even more series to the glories of yesteryear.

First we must clarify that PES 2014 will not be developed, how widespread erroneously by some newspapers, using the FOX Engine of Kojima. The game uses a new graphics engine that was developed starting from FOX Engine but evolved later as a separate technology and designed exclusively for soccer games. According to the magazine, this year will be an important year for football titles; users want to change time and the development team wants to prove that this will happen with the new PES.

According to details that emerged, this time the title will focus a lot on teamwork and proposing a photorealistic graphics, with the faces of the players is identical to real-world counterparts: the magazine shows a close-up of a player where you can see detailed skin pores and individual eyebrow hairs. The jerseys will be also separated from models of players and then fitted with movements and independent physics, reacting to the movements of the player and to the impacts and tugging which will be submitted.

The new system will be based on the player's Center of gravity simulation: the footballer's body parts have different weights which so differently about animation that contrasts. In practice we will have the opportunity to move the player more freely than in the past, precisely controlling the CG: e.g. for fake or for any counterattack or skill moves, our alter ego moves on the pitch in a way more realistic. Edge is the example of attackers that are able to unbalance their body weight in one direction and use, at the same time, the opposite foot to pass the ball.

The collision system will undergo a marked improvement to give extreme realism product. Just like in FIFA, contacts between the various players will depend on each person's weight, speed and inaction. We will fight for space in the field by pulling the uniforms of other footballers, sgomitando or arguing our physicality than players of different stature: Konami States that while in the past the physical differences between players were simply cosmetics, will now be a key part of the tactics of the game.

Regarding the mechanics of ball control, has now been increased by three times the ball control area around it, which will give birth to more dynamic fights when players try to take possession of the ball. Trying in this way to avoid default action: everything will depend on the ability of individual footballers. The latter can extricate himself well in the action and go to sign, or stumble, push and be driven as in real football.

One aspect that will be studied in detail will be the tactic. We will have the ability to assign specific strategies not only to the whole team but also to a single player. Before the game, assign specific roles to the members of the rosa who will be deployed in the field. In this way we can assign specific responsibilities to each. In this way, during the match every player will do precisely what was imposed in pre-match as is done in reality. For example, one or more players will have the task of sweeping the ball or "making melina" if our team is ahead and we want to keep the result. At the same time, we will be able to order a defender to remain in a small area of the field to prevent the opponent to "invade", foot ball, that specific area. In this way also we allow weaker teams to create effective strategies.

The details end here, but we do not exclude that in the next few days are spread other along with a first video of the game and the official announcement of it.