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New details on campaign and Gears of War multiplayer: Judgment

After confronting the question DBNO , we come now to other details on Gears of War: Judgment that have emerged from a series of hands-on published by the press in recent days, after you could try out the title in an exclusive event in Los Angeles. There are some new features that will please most fans, like the return of dedicated servers, while others could turn up our noses at most traditionalists, such as Red vs. Blue multiplayer. I will list below.

Campaign

  • Scattered throughout the levels there will be sections of the defense of an inspired Horde mode: you can stock up on ammo and place turrets and other defenses before they get the enemy waves.
  • Often combinations of enemies encountered in the country (not only Horde-like sections mentioned above but everywhere) will be generated dynamically by the game, so that every time you play a level we are confronted with groups of enemies are always different. So for example, if in an area we clashed with boomer, dying or restarting the chapter we find instead of ticker or grenadiers. This should increase the replay value of the layers and make them less monotonous.
  • After completing each mission, you can play it again in a version of "Declassified" (declassified) more complex and difficult. For example there will be asked to complete a level using only the weapons of locusts or disagree with new variants of Locusts already known.
  • Every time I die and we are returning a level section, we'll hear the characters always say different things: developers have in fact have several alternative dialogues to prevent those who wish to repeat several times an area was bored by the monotony in the dialogues.

Competitive Multiplayer

  • In all multiplayer competitive modes except find not OverRun more COG and Locusts to face off: teams will be composed solely by COG and COG Red Blue, like other titles we have used so far. The developers claim that this was done because in previous games players disliked very much playing like locusts.
  • The game will reintroduce the dedicated servers for all multiplayer modes
  • The maps contain interactive elements with which players can interact, like secret sliding bookshelves that players will find and use on the map of the library.
  • Some of the characters selected by players: all members of the team Kilo (Sofia Hendrik, Damon Baird, Augustus Cole, Garron base Paduk), as well as Marcus Fenix, Dominic Santiago, a soldier and a woman man Onyx, Anya Stroud, Alex Tai Kaliso and Brand. It will therefore be a great choice for players or those who prefer female skin.
  • Epic is still buttoned about this, but some journalists have found in the game interface for "Epic Points", a sort of currency whose purpose is not yet clear. However, this is something separate from XP.
For now: keep on following us for further updates that will surely not with the approaching release date of the game, set for March 19, 2013.