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Halo 4: the best scenes of ViDoc and new information

The ViDoc of Halo 4 issued yesterday by the team at 343 Industries not only contained glimpses of gameplay, but also mini-interviews with individual developers: GameTrailers has thus decided to put together just the scenes play and delete all phases of discursive original footage to present a clearer and faster gameplay. Meanwhile, Frank O'Connor, as well as other videogame industry celebrities have done in the past, you are made to feel on the NeoGaf forums better explaining some facts leaked from various interviews and illustrating some small news. Ve the below in the form of a list.

  • The game will run natively at 720 p, 1280 x 720 resolution.
  • Will not be used any temporal anti-aliasing will be implemented but the AA standard.
  • Halo 4 not shares none of the Halo engine Anniversary: the previous engine is mostly referred to a small piece of code.
  • O'Connor clarifies that there is no "perk" as it is commonly understood, and that it was probably a supposition made by these after seeing one thing very similar interface.
  • The composer of the music has not been announced for contractual issues that should be resolved shortly.
  • Bugs and glitches that were present in the ViDoc will be resolved and obviously not what any intention to release the full game, leaving all the errors.

We leave you the video.

MX Video - Halo 4