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Kojima: MGS V The Phantom Pain will be hundreds of times more vast Ground Zeroes

Now we know how MGS v: Ground Zeroes, arriving on 20 March on Xbox 360 and Xbox One , it will be a sort of prologue/small tutorials for the main outgoing title, Metal Gear Solid v: The Phantom Pain ; but what is the real difference in size between the two titles?

In a recent tweet Hideo Kojima clearly has done on the subject, explaining that The Phantom Pain will be "hundreds of times" the broader Ground Zeroes, but not only: the prologue does not have day/night cycle this dynamic in TPP, although however the missions take place at different times of day and night.

It seems then that Metal Gear Solid v: The Phantom Pain is a huge title, which will probably require many months before its completion, and it is for this reason that Kojima has decided to release before a "taste" with Ground Zeroes: our hope is that anyway, although reduced, GZ can however guarantee many hours of high-quality gaming.