Fallout 4: corrective patch coming within the week, complete list of fix
By
Michele Alogna / obiettivo
P 2 feb 2016 05:19
For example, fixed a bug where the player was transported to another location when taking aim or one in which the player could remain dismembered while still alive.
Here below is the full list of fixes included in patch:
1.3 updating of Fallout 4
1.3 update for Fallout 4 will be available in the coming days of the week on Xbox One and PlayStation 4.
The update introduces many new features, including specific improvements to PC as the new setting for ambient occlusion (HBAO +) and new fixes to gameplay, missions and issues Workshop mode.
New features
- New ambient occlusion (HBAO +)
- New effects for the quality of debris (only NVIDIA cards)
- Added status menus for settlers in your settlements
- Added ability to rotate an object in your hand with triggers; hold the left stick allows you to change the axis of rotation
- Support key reassignment "ESDF" improved in Workshop mode (PC only)
Corrections in the game
- General improvements to the memory and stability
- Improved performance when using the viewfinder
- Fixed an issue where the player was transported to another area while taking aim
- The radiation poisoning of the companions is no longer permanent
- Fixed an issue where the residents of Vault 81 were not dismembered correctly
- Intensive training talent now shows the damage calculated correctly
- Fixed an issue where not displayed correctly the third person view after you exit some positions, creating
- Fixed an issue where sometimes the subtitles are not updated correctly
- When objects are removed from the companions, its effects now disappear properly
- Talent mortal blow by MacReady now calculates the percentages of headshots properly
- Fixed an issue where NPC remained stuck in power armor
- Fixed a rare issue where the companions remained stuck in passive mode
- The degree of confidence in water 2 now is calculated correctly
- Fixed an issue where the resistance is not lowered properly the damage, when added with changes
- Added the number of available characters when you rename an object (Xbox 360)
- Fixed an issue where players were being dismembered while still alive
- Robotics expert can now be used in battle
- The stimpak can now be used on Curie after processing
- Play a olonastro found in the wilderness while changing the view no longer causes screen blurring nor blocking of commands
Corrections in missions
- Fixed an issue that prevented the Minutemen survived the battle against mirelurk Queen to reunite in the castle in "fight for independence"
- Fixed an issue where the characters invulnerable remained locked in combat
- Fixed an issue where Preston sent players into a settlement, rather than in the dungeon, in the Mission of the Minutemen
- Fixed an issue where, despite the player's castle was attacked synthetic chummy with the Institute
- Fixed an issue where deleting a caravan not concluded a mission
- Fixed an issue where Dogmeat remained at Fort Hagen after the completion of "meetings"
- Fixed an issue that prevented the player to talk to Desdemona to complete "undercover under ground"
- Fixed an issue where the player remained stuck at the exit of the cryogenic plant
- Fixed a problem that prevented more players to get Preston as a companion
- Fixed an issue that prevented the player to kill the leader of the Railroad in "final chapter"
- Fixed an issue where the missions of the Minutemen were repeated incorrectly
- Fixed an issue that prevented the player returning to the headquarters of the Railroad after being kicked out of the brotherhood of steel
- Fixed an issue that prevented in Hancock to offer himself as a companion to help in the mission "Silver Shroud" after "the big dig"
- Fixed a problem with obtaining the mitigating coils from steelworks Saugus before going from Yangtze
- Fixed an issue that prevented the player to enter the Vault 114 in "Little Saint, very Valentino"
- Bull and Gouger can now be killed in "self reliance"
- Fixed an issue that prevented the ignition of the radio transmitter in the "struggle for independence"
- Fixed an issue where, after killing Dan, the mission was not successful in "human error"
- Fixed an issue that prevented successful completion of the mission, after exiting prematurely from the dialogue with Captain Kells to reprogram P in "reflection"
Corrections in the workshops
- Fixed an issue that caused incorrect count of settlers
- Fixed an issue that prevented the player to create a supply line in settlements with a population high
- Improved interlocking pieces in Workshop mode
- Fixed an issue where the objects using an energy source stopped working forever, if this source was removed once
- Players can now build workbenches at their home in Diamond City
- Build cables does not consume more copper
- Fixed an issue that prevented the correct generation of attacks on settlements
- Fixed an issue that caused incorrect calculation of happiness of the settlements
- The colonists are assigned to support weapons now appear next to the support
- The home of Diamond City now showing the available energy
- Repair items now consumes the right amount of resources
- Fixed an issue where the mate was unaware of the controls in the workshops
- Fixed an issue where the soils were destroyed after a save and load