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New information on the damage system in GRID Autosport

As it is now known, Codemasters will point a lot on car handling in GRID Autosport that suffer a decisive turn in favor of the simulation; but it is clear that in order to bring up the leadership much more authentic than in the past, developers have decided to work in depth on some key elements of title as the damage system of vehicles. First of all, reference is made to wear specific generic car parts such as the shift system, tires, suspension and engine.

Depending on how we drive, all the various pieces of the car will be more or less stressed. With regard to the marches, in the course of a race you must learn to drive smoothly to avoid scratching the gears gradually lose half a performance. So it is important to understand when to make a change based on engine rpm. About them we do not go self "overrevving" (obviously if we will use the manual gearbox.)

If the engine will turn off several times, changing and damage "of the change" will not work how they are causing irreparable damage to the engine, thus compromising the entire race.

Using the time out, even the brakes suffer due consequences given the impromptu stops that we won't be able to avoid for example in a curve.

The clashes also will have a major impact on the performance of the car, the collision between media model will be fully reviewed to ensure realism. Depending on the nature of the collision, also in this case the performance of the car will change significantly.

How will those who are into the world of engines, if you make a braking "forced" in the long run the tires suffer. In the game if the wheels be affected too much by braking, bucheranno or even hit by, accordingly, skid the car.

In short, in GRID Autosport, if not we will learn to drive the car properly, surely we will not achieve any victory. Overheating the motor or sending out rounds, damage the turbine by losing engine power, damage to the discharge will cause large reductions in overall performance of the car.

Developers we also speak of the importance of the suspension and how it will be crucial to be careful that these work well to better address each road surface. Given that the suspensions will consist of two elements, the spring and damper, if you will solicit excessively, the spring will not be able to support the body of the car and the damper will fail to dampen, as a result, the movement of the spring. Everything will be unable to maneuver the car resting stages when entering and exiting from the curves and uneven terrain.

Developers have also introduced a system of communication with the team in the pits: at the push of a button you can learn about the general condition of the car, as well as to obtain information and useful tips on how to continue the race.

It is the intent of Codemasters provide players with the most authentic driving experience. The conditions concerning an efficient damage system are excellent. Now we can see the practical side though everything will be respected.