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New details on Metal Gear Solid v: Ground Zeroes from Game Informer

The latest issue of us magazine Game Informer has published a long article about Metal Gear Solid v: Ground Zeroes and The Phantom Pain. below we present the most interesting details emerge on upcoming game in March, many of them obviously reflect what will be the gameplay of TPP.

The first noteworthy information pertain to the stealth game system, completely revised compared to previous titles. For example, we Ground Zeroes guards patrols are much broader ways than in the past and are less predictable, with frequent route changes; also when we discovered, there will no longer be the classic countdown is typical of the series that shows the time that is missing at the end of the alert guards, but we'll have to understand radio conversations of the enemies when they stopped to look. There will also be an indicator that will fill depending on the level of suspiciousness of enemies, so that we can understand when it is safer to operate undisturbed.

Coming to more action aspect of the game, we find that the system has been improved targeting of weapons: we now have the ability to verify more easily the bullet trajectory, which will allow us to shoot accurately through the bars of a cell or other obstacles. Game Informer explains that the Reflex Mode , the slow-motion mode can be activated when an enemy there turns out to get it out before giving the alarm is particularly satisfying and will be appreciated by fans of the series: it is activated only when our gun is full and there are no obstacles between us and the guard. Also when we inquire an enemy after you grabbed from behind, all the information that this will give us some ammunition, secret passages or location of targets will be marked on the map to enable us to reach the location at all times. And by the way, this map will be available directly from the application for smartphones and tablets, which will always be synchronized with the game and we will also allow you to listen to audio recordings and access to various information.

With regard to the guidance of vehicles and armoured vehicles, the editors of the magazine have not released many details but you are bound to say that it is a very enjoyable experience. Moreover, although the story takes place entirely at night, some quests are held during the day and this will allow us to take full advantage of the quality of the lighting of the game engine, that Game Informer defines how awesome.

As regards the mission exclusive to Xbox Jamais Vu , this will be activated by collecting a number of patches that Skull Face XOF will throw from a helicopter: as already known, this mission we will check Raiden but without the support of his deadly sword. It will be much faster than Snake.

There are also information about duration, already widely discussed in recent days: Game Informer has completed the main story in less than two hours, while Konami says that testators have managed to complete it in 5 minutes making of speedrun , which of course is not the way it should be played. Game Informer explains that how long will it take to complete the story and side quests depends on the player, and that in any case the extra missions provide replayability factor at all.

For now: we hope to soon propose the new images of the game featured in the magazine.