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Mikami: The Evil Within will use more head arms

As we know, the series Resident Evil creator Shinji Mikami is dealing with The Evil Within , a new horror adventure that will offer a terrifying experience and must be considered a survival horror in the true meaning of the word, this according to the development team. In a recent statement the same Mkami held to clarify also that the title will present several situations in which the use of gray matter will have a predominant role to defeat enemies, even more than the use of weapons.

One of the focal points of the game is the low capacity of the hero: This means that a impersoneremo expert "zombie Hunter" as occurs in Resident Evil whose protagonists are members trained in the use of firearms such as machine guns and rocket launchers. The main character of The Evil Within is a detective who, in the end, it will basically to try and figure out who is the killer of the story but to try to save themselves and survive in a bleak world and by a thousand dangers.

Mikami explained that even if Sebastian has a gun, this cannot be considered an object that will lead him to salvation. There are a multitude of traps strewn along the path that players must learn to exploit to their advantage to have the upper hand over the enemy. It is obvious that we can also use the gun but the title will be set so as not to have a lot of ammunition and the few that we have perhaps conservarcele for any more critical situations.

Mikami explains that his desire is to let players use their brains since, reflecting, we understand that there will be several strategic ways to survive, using precisely the scenario using traps at various points.

Over the years, the horror titles were based more on pleasure to defeat an enemy rather than on fear of player who never know where danger looms around the corner. Mikami wants to fuse together these two aspects, however, focusing more on the second. The Player must solve the mystery with his own hands , "says the producer, in a world in which the situations will change in real time and haunt the player.

The basis for the production of an excellent title we are all, at this point we can only hope to see soon the gameplay.