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Avalanche of new information for Halo 4 E3

We propose below a large list of new information regarding Halo 4 and its multiplayer, small details about the specializations and armor abilities. We remind you that the game is not yet in the final stage and 343 Industries is collecting feedback from players of those present MLG, E3 and other beta testers in order to perfect the game before the release, so some information may be subject to change.

  • The weapons "incinerate" the enemy are all of precursoide origin;
  • Whenever utilizzermo weapons precursors our enemy "incenerirà";
  • The Scattershot strokes will bounce on the walls, as happens now for the grenade launcher;
  • Using the armor ability "shield of light" view will pass in the third person and we will move extremely slow: this will last about 8 seconds before esaursi;
  • Light shield can deflect shots like those of Scattershot and committing suicide opponents can be when used properly;
  • The Promethean Board, when used, will issue a wave that will cross the players in its scope and will emit a soft "beep" when it is achieved (as seen in the trailer campaign aboard the UNSC Infinity), allowing us to understand that someone near the is using;
  • The sniper rifle will have a recoil much more marked as never seen before in the series and kill with one shot the enemy;
  • To the left of the screen there is a circular icon that fills up as we do kill and that, once filled, we will require supplies, called Ordnance Drop;
  • The supplies will be of three types randomly and we choose the desired one using d-pad;
  • The possibility to call supplies remains even after you're dead: This means that if you missed one kill before you call them but we are dead, to our return we will too;
  • When someone uses an expansion (like sovrascudo) you can understand it from a particular Visual effect;
  • The indicator of the arrival of supplies displays only if the player is close to the point where they will be issued;
  • The number of possible loadout creatable is estimated around 1300;
  • At the moment are relatively few armor abilities, tactics and Options helper packages shown than those actually present in the game;
  • The tactical "Shielding" option will shield recharge time;
  • The tactical "Ammo" option will have more ammunition to respawn and when weapons are called through supplies;
  • The option "Resupply" tactics to collect land shells and enemies: without this option, it will be impossible to do so;
  • The tactic "AA Efficiency" will reload faster the Armor Abilities;
  • The tactical "Sensor" option will increase the distance of your motion detector;
  • The tactical "Awareness" option will display the radar even while you're targeting with precision weapons such as BR, DMR, carbine and sniper;
  • The tactic "Mobility" will have infinite sprint: without it, the sprint will last about 7 seconds before running out;
  • The Armor Abilities "propulsion Backpack ' will perform one step in any direction but of preventing shoot and see the screen as this will be blurred.

This is all about, we as always we will keep you updated.