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Vigil Games Darksiders II will be fighting more creative

In an interview in Siliconera the GC, Ben Cureton, combat designer of Darksiders II wanted to explain what the fighting of this new chapter will be differentiated from first and how it is possible to create combos that are not present in the instruction booklet but we should find out from us during the adventure.

"We definitely played each title fight, no matter whether beautiful or ugly, we play everything. Obviously the inspiration regarding the puzzles we have been given from Zelda. But what about the fights we are big fans of Devil May Cry and Bayonetta " said Ben.

"We didn't want to copy DMC or Bayonetta but wanted to recreate that feeling of open-ended combat that allows players to be creative in combining their combo".

Cureton also stated that the first game was a little lacking as regards the movement of war, following suggestions from fans he wanted to then make Death much more versatile.

"We didn't want that people thought of playing Darksiders 1.5 but I think to play Darksiders 2.5"

"We wanted to raise the bar on what fans could expect, not to make them feel as if they were playing the same game. So we decided to create completely different from War Death but at the same time bring it to the universe of Darksiders "

Please note that the output of the game here is by us, now you can put hand to this masterpiece announced starting next August 24.