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GOW3: the fourth patch will be released tomorrow, details

Epic Games announced that during the late morning of tomorrow will be released the fourth update to Gears of War 3 , which will resolve some common problems and to introduce other improvements. Below you will find a list with all the news coming, and we remind you that in a first period will always be difficult finding matches because of propagation required patch between hosts and dedicated servers.

Improvements

  • Savage and Savage Grenadier Drone will turn around and crush the enemy in Beast Mode.
  • How the Viewer automatically starts with the camera on another player instead of being bet on the field of battle.
  • Players who use the system of alternating buttons don't look more to its companions earthed when pressing R3.
  • Using its Hammerburst and sniper with the viewfinder displays a red X if a shot is obstructed by an object.
  • In King of the Hill circle markers are now visible in the Viewer.
  • In King of the Hill have been improved positions of certain circles.

Bug solved

  • The Onyx Guard appearing as the last level of the bait does not knock over its weapon on the ground when end to use the Vulcan cannon.
  • Players will no longer be stuck at "waiting for other players to finish" when the Host leaves the game during the progression screen.
  • Audio produced by Chainsaw remains active for those who now leaves the area where can be heard the sound and then re-joins.
  • Fixed an issue where the honors events appeared on the screen.
  • The rate of fire of Snub Pistol is now equal either if you play on that host on dedicated servers.
  • The Flaming Back Lancer is now properly unlocked for those who participated in the event that the unlocked.
  • The startup screen of map Prison has no more debug code.
  • After a host migration, the waves will not Horde more than 50.
  • The cover near the elevator in map Hotel will not allow more players to rest outside the visible area.
  • Players who have launched a grenade and that meanwhile were killed, will receive the credit for the killings that are derived from the grenade.
  • The Silverback will be disabled if a Smoke shall smite it while the player is running the animation output from the middle.
  • The countdown of Deathmatch will no longer be reported in 3 minutes from the end when both teams have exhausted the respawn.