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Digital Foundry reveals the first benchmark of Xbox One games ported to 4 k on Xbox One X

After revealing, in April, the specifics of Xbox One X received from Microsoft, the famous rubric of Eurogamer Digital Foundry back now to speak of the new console, but with data obtained from the developers. The site is in fact come into possession of documents relating to the first results of the Xbox One games ported to Xbox One X 4 k native-rendering, and the results are absolutely encouraging.

Digital Foundry tells us first, in the article , that these tests were done by Microsoft on titles simply ported to the Xbox One X without any adaptation work or optimization, only by enabling them to render native 4 k.

The documentation obtained from the site does not mention explicitly what games it was, but one in particular seems to be Forza Motorsport 7 , saw that the documents mentioning a "racing title not yet released" developed at an internal study by Microsoft. The documentation explains that this title runs at 1080 p and 60 fps on Xbox One, and that once brought on the new console was unable to shoot in 4 k to 91 fps : This means that, by limiting the frame-rate to 60 fps, on Xbox One X the game will be able to run natively in 4 k using only 65.9% of GPU , thus leaving large computing capability for adding effects, shaders and other graphic embellishments.

The same goes for another title that is thought to be Gears of War 4 , who once led the new console is able to run natively in 4 k leaving the 30% GPU unused. Similar results have occurred with other third-party titles: both those who on Xbox One go natively 1080 p, both those that go to 900p, they managed to shoot in 4 k native resolution on X leaving most unused GPU.

The only titles that have had some problems are those that render natively at 720 p on the current console: If a game is insufficiently optimised on Xbox One so much that I could not even reach the 900p, is unlikely to make the jump to 4 k native on X without working a minimum of optimizations.

A given extremely reassuring however emerged from these documents, and that is that developers will be able to run their titles in 4 k on Xbox One X but also a good slice of processing capacity for graphical improvements that go beyond resolution. These results are obtained without any optimization, but once developers begin to optimize your code for the new console could see some remarkable results. In short, the new console seems to be able to keep the promise of an architecture designed to run all titles in 4 k.

Obviously now what everyone wants you start seeing movies that show us the real differences between the titles get turned on Xbox One and Xbox One X ; We hope to see them during the Gamescom, scheduled next month. We will keep you updated!