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DOOM: Update 4 is available, adds Arcade mode and other content

Bethesda informs us that the update # 4 of DOOM is now available, going to add in the title of a series of interesting content such as Arcade mode, contained classics for the SnapMap and new multiplayer modes. We leave you the summary of new content, followed by a trailer that shows it in action.


DOOM – the free update # 4 introduces the Arcade mode and classic

With the free update 4 now, will post new content for DOOM. In this update makes its appearance the eagerly awaited Arcade mode, which will transform the popular campaign of DOOM in a frantic and ultra-competitive points.

Addressed each level with all the upgrades for weapons, runes and equipment already unlocked. Customize your Marine and Praetor Armor to discover the combination that suits you. Dealt with friends and players around the world and get the highest score by attacking rapidly demons, shunning their assaults and collecting multipliers along the way. It is the perfect opportunity to rediscover a new look one of the best first person shooter of 2016 in a crazy race against time. Good luck!

In addition, the free-standing fans will find update 4 SnapMap modules of the classic DOOM. You can build and play new maps using the elements of the original games. In addition, to give fans the chance to start playing right away, the id Software team decided to recreate some unmissable classic maps. Meanwhile, we can't wait to see what you can create with the new modules classics! We also made it easier to recommend and review the maps you play. You can also follow the creators by subscribing to the new SnapFeed, to stay informed about updates and new maps.

This update also introduces two new multiplayer modes for DOOM. Possession shuffles the cards on the table, adding a Predator vs Marine mode in which a team of Marines will face different predators controlled by other players. The Marines killed fall as Predators and have to fight against their former teammates. Is an exciting mode, in which to survive is just as important as eliminating opponents.

The other new mode is racing to the massacre, which adds a little spice to the free-for-all mode, forcing players to keep an eye on their race to a bar massacre and filling it with killings and assistances to regenerate. The bar empties gradually over time and greatly reduces when you die. Most will run the meeting, the faster the bar will go dry, until only one player remains.

Here's the full list news and additions in free update 4, available from October 19:

CAMPAIGN

  • Adding the Arcade mode for all players

MULTIPLAYER

  • Adding the new mode for all race to the massacre
  • Adding the new team mode vs Marine Predators, possession

SNAPMAP

Classic content of DOOM

  • Added new classical forms of DOOM, props, interactive objects, hoists, power ups, sound effects, music and classic player deaths

Support community

  • Added community management system, allowing members to advise and review the new maps published
  • Renovated community HUB to make it easier to search for your favorite content
  • Added support SnapFeed, which allows users to follow authors, players and maps to be always updated on changes and new content

Creating custom environment

  • Added ability to use adaptive detailed textures and lock texture similar to create custom environments
  • Added a tool decals to fit into their demonic blood maps, numbers, symbols, dirt, corrosion, etc.
  • Extensive update with new environmental objects hell and UAC
  • New models containing object

Additional logical tools

  • Added the ability to copy content and logic from a map and paste it into another
  • Create a multi-tiered campaign using logic next map
  • Added Danger and effect as categories of generators
  • Adding color insertion Setup for all volumes and the dangers
  • Added grid offset alignment in the settings of the editor to allow authors to create shifts in three-dimensional space
  • You can now report the generators as a POI
  • Now authors can set the exact location of the view through a preview of the Visual within the editor
  • Added property sets the Visual environment and fade
  • Now authors can set your editor to ignore the current settings of the environment form
  • Now the cylindrical volumes can be set as a trigger shootable triggers
  • Added support for silent security lock (without ads)
  • You no longer have to set a DOOM ID to publish in maps

Further changes to the consistency of single player

  • Additional upgrades for weapons: version mastery for assault rifle and shotgun
  • Communication interface elements inspired by campaign
  • Editable interactive GUI
  • Dangers and effects
  • Interactive addition table of runes
  • Publication maps with welcome screen and lobby of the campaign
  • Added upgrades for equipment
  • Added static objects weapons and magnetic keys
  • Added setting to turn off the sounds of reaction strikes
  • Added setting to turn off the indicators of damage
  • Added setting to disable the transporter effect of the IA
  • Added enhancement Berserker

Other

  • Added customizable templates for arms and armor
  • Player demon Revenant
  • Usable volumes now also work in front of the doors
  • Block-areas (first known as lock player) now automatically become visible and static after being placed
  • Now the IA is influenced by lock
  • Now you can turn on/off effects of some props
MX Video - DOOM