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Xbox One S: Digital Foundry investigates the performance improvements

One of the questions that many will make the new Xbox One S is if this will bring performance improvements in games. Obviously we are not talking about improvements to "Scorpio", but some benefit, albeit small, new hardware will make?

Now the console is finally in stores and always very careful women in Digital Foundry have taken advantage to make them fleas, analyzing the internal components and testing the performance difference of various games than the Xbox One base. And the results are pretty interesting.

First, we come to components: DF has discovered that although the console's CPU and GPU are (obviously) identical to the original Xbox One, the second was slightly clock bringing it from original model 853 MHz to 914 MHz of the S. The speed of communication with memory ESRAM was improved, rising from the Xbox One 204 GB/s based on the model S 219 GB/s . These minor adjustments are meant to allow the console to render and process HDR images for games that will support, but results in fact in an enhancement in graphics processing capacity from the previous 1.31 TFLOP to 1.4 TFLOP of Xbox One S.

But what does it mean, this, in practice? Digital Foundry has tested various games and found that this slight power increase can lead to improvements in the frame-rate of the games for a few frames per second, up to 9 fps, but only under specific conditions. In practice, in games that go to 60 or 30 fps, causing tense moments on the original Xbox One frame-rate drops, these cali on S are reduced to a handful of frames.

An example: in Project Cars was loaded the replay of a race at the Circuit de Monaco in the rain, and many machines visible at the same time, Xbox One S had a frame rate of 5 fps higher than the original console. Shifting your view of the car in the third person, this improvement was 9 fps.

Minor improvements of the same type are also found in other games, but DF underscores how see primarily in times of greatest stress chart and that often can be often unnoticeable by the player, detectable only with frame-rate measurement tools. In several games, in fact, there has been no improvement or if it exists, it has been only a few fps. In this video you can see the result of their observations.

Anyway, the Xbox One S buyers know they can still enjoy an experience slightly more stable than the standard console. It will be just a placebo? This tell us you after trying your games on the new console!